#include <bits/stdc++.h>
#define endl '\n'
using namespace std;
#define ll long long
#define mod 1000000007
// #define int long long
#define all(x) x.begin(),x.end()
#define allr(x) x.rbegin(),x.rend()
#define CheckBit(x,k) (x & (1LL << k))
#define SetBit(x,k) (x |= (1LL << k))
#define ClearBit(x,k) (x &= ~(1LL << k))
#define LSB(mask) __builtin_ctzll(mask)
#define MSB(mask) 63-__builtin_clzll(mask)
#define print(x) cout << #x << " : " << x << endl
#define error1(x) cerr << #x << " = " << (x) <<endl
#define coutall(v) for(auto &it: v) cout<<it<<' '; cout<<endl
#define Abid_52 ios::sync_with_stdio(false);cin.tie(0),cin.tie(0)
#define error2(a,b) cerr<<"( "<<#a<<" , "<<#b<<" ) = ( "<<(a)<<" , "<<(b)<<" )\n"
#define UNIQUE(x) sort(all(x)), x.erase(unique(all(x)), x.end()), x.shrink_to_fit()
template <typename T, typename U> T ceil(T x, U y) {return (x > 0 ? (x + y - 1) / y : x / y);}
template <typename T, typename U> T floor(T x, U y) {return (x > 0 ? x / y : (x - y + 1) / y);}
const int N = 1e5 + 10;
void solve()
{
int n, m;
cin >> n;
vector<int> v(n);
vector<int> two, one, three;
two.push_back(-1);
for (int i = 0; i < n; i++)
{
cin >> v[i];
if (v[i] == 2)
{
two.push_back(i);
}
if (v[i] == 1)
{
one.push_back(i);
}
}
two.push_back(n);
reverse(all(v));
for (int i = 0; i < n; i++)
{
if (v[i] == 3)
{
three.push_back(i);
}
}
int mx = 0;
for (int i = 0; i + 1 < two.size(); i++)
{
int l = two[i], r = two[i + 1];
auto it = lower_bound(all(one), l);
if (it == one.end())continue;
int left = 0, right = 0;
if (*it > l && *it < r)
{
left = *it;
}
int nr = n - r - 1;
auto it1 = lower_bound(all(three), nr);
if (it1 == three.end())continue;
int idx = n - *it1 - 1;
if (idx > l && idx < r)
{
right = idx;
}
mx = max(mx, right - left + 1);
}
cout << mx << endl;
}
int32_t main()
{
Abid_52;
int t = 1;
cin >> t;
for (int tc = 1; tc <= t; ++tc)
{
// cout << "Case " << tc << ": ";
solve();
}
}