#include <bits/stdc++.h>
#define endl '\n'
#define F first
#define S second
using namespace std;
#define ll long long
#define pb push_back
#define mod 1000000007
// #define int long long
#define all(x) x.begin(),x.end()
#define allr(x) x.rbegin(),x.rend()
#define CheckBit(x,k) (x & (1LL << k))
#define SetBit(x,k) (x |= (1LL << k))
#define ClearBit(x,k) (x &= ~(1LL << k))
#define LSB(mask) __builtin_ctzll(mask)
#define MSB(mask) 63-__builtin_clzll(mask)
#define print(x) cout << #x << " : " << x << endl
#define error1(x) cerr << #x << " = " << (x) <<endl
#define coutall(v) for(auto &it: v) cout<<it<<' '; cout<<endl
#define Abid_52 ios::sync_with_stdio(false);cin.tie(0),cin.tie(0)
#define error2(a,b) cerr<<"( "<<#a<<" , "<<#b<<" ) = ( "<<(a)<<" , "<<(b)<<" )\n"
#define UNIQUE(x) sort(all(x)), x.erase(unique(all(x)), x.end()), x.shrink_to_fit()
template <typename T, typename U> T ceil(T x, U y) {return (x > 0 ? (x + y - 1) / y : x / y);}
template <typename T, typename U> T floor(T x, U y) {return (x > 0 ? x / y : (x - y + 1) / y);}
const int N = 5001;
int make_a(char ch){
if(ch == 'a')return 0;
return ('z' - ch) + 1;
}
int make_b(char ch){
if(ch == 'b')return 0;
return make_a(ch) + 1;
}
int make_c(char ch){
if(ch == 'c')return 0;
return make_b(ch) + 1;
}
int dp[N][N];
int n, m;
vector<pair<int,int>>pr;//{cost, index};
int rec(int i, int cnt){
if(cnt == 0){
return 0;
}
if (i >= n - 2)
{
return 10000000;
}
if(dp[i][cnt] != -1){
return dp[i][cnt];
}
int mn = rec(i + 1, cnt);
mn = min(mn, pr[i].first + rec(i + 3, cnt - 1));
return dp[i][cnt] = mn;
}
void solve()
{
cin >> n >> m;
string s;
cin >> s;
for(int i = 0; i <= n; i++){
for(int j = 0; j <= n; j++){
dp[i][j] = -1;
}
}
pr.clear();
for(int i = 0; i + 2 < n; i++){
int totCost = make_a(s[i]) + make_b(s[i + 1]) + make_c(s[i + 2]);
pr.push_back({totCost, i});
}
for(int i = n / 3 + 1; i >= 0; i--){
if(rec(0, i) <= m){
cout << i << endl;
return;
}
}
}
int32_t main()
{
Abid_52;
int t = 1;
cin >> t;
for (int tc = 1; tc <= t; ++tc)
{
// cout << "Case " << tc << ": ";
solve();
}
}