#include<bits/stdc++.h>
using namespace std;
#define fast ios_base::sync_with_stdio(false);cin.tie(0);cout.tie(0);
#define dbg(a,b,c,d) cerr<<a<<" "<<b<<" "<<c<<" "<<d<<endl;
#define kill(a) {cout<<a<<endl;continue;}
#define KILL(a) {cout<<a<<endl;return 0;}
#define debug cerr<<"Error Found"<<endl;
#define mem(a,b) memset(a,b,sizeof(a))
#define lcm(a, b) (a/__gcd(a,b))*b
#define w(t) cin>>t;while(t--)
#define pi 2 * acos(0.0)
#define endl "\n"
int t, cs = 0;
const int mxn = 2e6 + 3, mod = 1e9 + 7;
int32_t main()
{
//fast
w(t)
{
int64_t x, y;
cin >> x >> y;
cout << "Game #" << ++cs<<": ";
if(y == 0)
{
cout << "0 / " << 1 << endl;
continue;
}
int64_t a = __gcd(x, y);
y /= a, x /= a;
cout << y <<" / "<< x << endl;
}
}