#include <iostream>
#include <vector>
using namespace std;
struct Point {
int x, y;
};
// Function to check if a point lies on a line segment
bool onSegment(Point p, Point q, Point r) {
return (q.x <= max(p.x, r.x) && q.x >= min(p.x, r.x) &&
q.y <= max(p.y, r.y) && q.y >= min(p.y, r.y));
}
// Function to find the orientation of an ordered triplet (p, q, r)
// 0 -> p, q and r are collinear
// 1 -> Clockwise
// 2 -> Counterclockwise
int orientation(Point p, Point q, Point r) {
int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
if (val == 0) return 0; // Collinear
return (val > 0) ? 1 : 2; // Clockwise or Counterclockwise
}
// Function to check if two line segments intersect
bool doIntersect(Point p1, Point q1, Point p2, Point q2) {
int o1 = orientation(p1, q1, p2);
int o2 = orientation(p1, q1, q2);
int o3 = orientation(p2, q2, p1);
int o4 = orientation(p2, q2, q1);
// General case
if (o1 != o2 && o3 != o4) return true;
// Special cases
// p1, q1 and p2 are collinear and p2 lies on segment p1q1
if (o1 == 0 && onSegment(p1, p2, q1)) return true;
// p1, q1 and q2 are collinear and q2 lies on segment p1q1
if (o2 == 0 && onSegment(p1, q2, q1)) return true;
// p2, q2 and p1 are collinear and p1 lies on segment p2q2
if (o3 == 0 && onSegment(p2, p1, q2)) return true;
// p2, q2 and q1 are collinear and q1 lies on segment p2q2
if (o4 == 0 && onSegment(p2, q1, q2)) return true;
return false; // Doesn't fall in any of the above cases
}
// Function to check if a point is inside a polygon
bool isInside(vector<Point>& polygon, int n, Point p) {
// There must be at least 3 vertices in the polygon
if (n < 3) return false;
// Create a point for the ray
Point extreme = {10000, p.y};
// Count intersections of the ray with polygon edges
int count = 0, i = 0;
do {
int next = (i + 1) % n;
// Check if the line segment from polygon[i] to polygon[next]
// intersects with the ray from p to extreme
if (doIntersect(polygon[i], polygon[next], p, extreme)) {
// If the point is collinear with a polygon edge, check if it lies on the segment
if (orientation(polygon[i], p, polygon[next]) == 0) {
return onSegment(polygon[i], p, polygon[next]);
}
count++;
}
i = next;
} while (i != 0);
// Return true if count is odd, false otherwise
return count % 2 == 1;
}
int main() {
int n;
cin >> n;
vector<Point> polygon(n);
for (int i = 0; i < n; ++i) {
cin >> polygon[i].x >> polygon[i].y;
}
Point novita;
cin >> novita.x >> novita.y;
if (isInside(polygon, n, novita)) {
cout << "YES" << endl;
} else {
cout << "NO" << endl;
}
return 0;
}