#ifndef LOCAL
#include <bits/stdc++.h>
#define debug(...)
#endif
using namespace std;
#define int long long
#define cinv(v) for (auto &it:v) cin>>it;
#define coutv(v) for (auto &it:v) cout<< it<<' '; cout<<'\n';
template<class T> int sgn(T x) { return (x > 0) - (x < 0); }
template<class T> struct Point {
typedef Point P;
T x, y;
explicit Point(T x = 0, T y = 0) : x(x), y(y) {
}
bool operator<(P p) const { return tie(x, y) < tie(p.x, p.y); }
bool operator==(P p) const { return tie(x, y) == tie(p.x, p.y); }
P operator+(P p) const { return P(x + p.x, y + p.y); }
P operator-(P p) const { return P(x - p.x, y - p.y); }
P operator*(T d) const { return P(x * d, y * d); }
P operator/(T d) const { return P(x / d, y / d); }
T dot(P p) const { return x * p.x + y * p.y; }
T cross(P p) const { return x * p.y - y * p.x; }
T cross(P a, P b) const { return (a - *this).cross(b - *this); }
T dist2() const { return x * x + y * y; }
double dist() const { return sqrt((double) dist2()); }
// angle to x-axis in interval [-pi, pi]
double angle() const { return atan2(y, x); }
P unit() const { return *this / dist(); } // makes dist()=1
P perp() const { return P(-y, x); } // rotates +90 degrees
P normal() const { return perp().unit(); }
// returns point rotated 'a' radians ccw around the origin
P rotate(double a) const {
return P(x * cos(a) - y * sin(a), x * sin(a) + y * cos(a));
}
friend ostream &operator<<(ostream &os, P p) {
return os << "(" << p.x << "," << p.y << ")";
}
};
typedef Point<int> P;
vector<P> convexHull(vector<P> pts) {
if (pts.size() <= 1) return pts;
sort(pts.begin(), pts.end());
vector<P> h(pts.size() + 1);
int s = 0, t = 0;
for (int it = 2; it--; s = --t, reverse(pts.begin(), pts.end()))
for (P p: pts) {
while (t >= s + 2 && h[t - 2].cross(h[t - 1], p) <= 0) t--;
h[t++] = p;
}
return {
h.begin(), h.begin() + t - (t == 2 && h[0] == h[1])
};
}
void shelby() {
int n;
cin >> n;
vector<Point<int> > v;
for (int i = 0; i < n; ++i) {
int x, y;
cin >> x >> y;
v.push_back(Point<int>(x, y));
}
Point<int> Nobita;
cin >> Nobita.x >> Nobita.y;
v.push_back(Nobita);
vector<Point<int> > v2 = convexHull(v);
bool f = true;
for (auto &it: v2) f &= (it.x != Nobita.x && it.y != Nobita.y);
// for (auto &it: v) f |= (it.x == Nobita.x && it.y == Nobita.y);
cout << (f ? "YES\n" : "NO\n");
}
signed main() {
cin.tie(0)->sync_with_stdio(0);
int t = 1;
// cin >> t;
for (int _ = 1; _ <= t; ++_) {
// cout << "Case " << _ << ": ";
shelby();
}
}